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HIRO HAMADA
lvl
60
7
Maxed
7
HIRO HAMADA

Power: 883

HERO; SUPPORT; DOWNTOWN; BIG HERO 6; TECH; DOWNTOWN HERO

Offense:
1,248
Defense:
439
Health:
16,844
Recovery:
1,077
Crit Chance:
10.00%
Crit Power:
150.00%
Speed:
117
Potency:
19.00%
Tenacity:
13.00%
Precision:
0.00%
Evasion:
15.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

MegaSmash
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
20% chance to assist 'Tech' teammates' basic attacks. Assist Guaranteed if teammate is Baymax.
Requires Gear Tier 7
100
75
25
72,500
Level 5
15% chance to inflict Slow.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,022 damage to target opponent.

30% chance to inflict [SLOW] for 1 turn.
Deal up to 1,022 damage to target opponent. 10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.

30% chance to inflict [SLOW] for 1 turn.
Deal up to 1,533 damage to target opponent. 10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.

30% chance to inflict [SLOW] for 1 turn.
Deal up to 1,533 damage to target opponent. 10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.

30% chance to inflict [SLOW] for 1 turn.

20% chance to assist 'Tech' teammates' basic attacks. Assist guaranteed if teammate is Baymax.
Deal up to 1,533 damage to target opponent. 10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.

45% chance to inflict [SLOW] for 1 turn.

20% chance to assist 'Tech' teammates' basic attacks. Assist guaranteed if teammate is Baymax.
MicroBarrier
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Grants affected 'Tech' teammates Evasion.
Requires Gear Tier 3
50
5,000
Level 3
+20% base Shield granted.
Requires Gear Tier 5
75
55
13,000
Level 4
If Baymax is a teammate, grant him Undefeatable.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+20% base Shield granted.
Requires Gear Tier 9
100
100
50
141,250
25
Grant all teammates 1,077 Shield. Adds 269 Shield per [CHARGED] on Hiro. Consumes [CHARGED].
Grant all teammates 1,077 Shield. Adds 269 Shield per [CHARGED] on Hiro. Consumes [CHARGED].

Grants affected 'Tech' teammates [EVASION].
Grant all teammates 1,292 Shield. Adds 269 Shield per [CHARGED] on Hiro. Consumes [CHARGED].

Grants affected 'Tech' teammates [EVASION].
Grant all teammates 1,292 Shield. Adds 269 Shield per [CHARGED] on Hiro. Consumes [CHARGED].

Grants affected 'Tech' teammates [EVASION].

If Baymax is a teammate, grant him [UNDEFEATABLE].
Grant all teammates 1,508 Shield. Adds 269 Shield per [CHARGED] on Hiro. Consumes [CHARGED].

Grants affected 'Tech' teammates [EVASION].

If Baymax is a teammate, grant him [UNDEFEATABLE].
Upgrades
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Cleanses Stun from target teammate.
Requires Gear Tier 4
75
55
13,000
Level 3
+10% Speed Meter increase.
Requires Gear Tier 6
100
75
25
22,500
Level 4
If target is Baymax, he gains all effects.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+20% Base Shield.
Requires Gear Tier 10
150
125
50
165,000
50
Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 10% Speed Meter.

Grants a Helpful effect to target teammate and self based on their role:

Offense role: Grant [OFFENSE UP] for 2 turns.

Defense role: Grant [DEFENSE UP] for 2 turns.

Support role: Grant [HASTE] for 2 turns.
Cleanses [STUN] from target teammate. Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 10% Speed Meter.

Grants a Helpful effect to target teammate and self based on their role:

Offense role: Grant [OFFENSE UP] for 2 turns.

Defense role: Grant [DEFENSE UP] for 2 turns.

Support role: Grant [HASTE] for 2 turns.
Cleanses [STUN] from target teammate. Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 20% Speed Meter.

Grants a Helpful effect to target teammate and self based on their role:

Offense role: Grant [OFFENSE UP] for 2 turns.

Defense role: Grant [DEFENSE UP] for 2 turns.

Support role: Grant [HASTE] for 2 turns.
Cleanses [STUN] from target teammate. Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 20% Speed Meter.

Grants a Helpful effect to target teammate and self based on their role:

Offense role: Grant [OFFENSE UP] for 2 turns.

Defense role: Grant [DEFENSE UP] for 2 turns.

Support role: Grant [HASTE] for 2 turns.

If target is Baymax, he gains all effects.
Cleanses [STUN] from target teammate. Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 20% Speed Meter.

Grants a Helpful effect to target teammate and self based on their role:

Offense role: Grant [OFFENSE UP] for 2 turns.

Defense role: Grant [DEFENSE UP] for 2 turns.

Support role: Grant [HASTE] for 2 turns.

If target is Baymax, he gains all effects.
MicroWave
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Hiro gains 10% Potency per 'Tech' teammate.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+5% Potency.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+5% base chance to gain additional Charged.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+5% Potency.
Requires Gear Tier 10
150
150
125
293,750
65
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 50% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.

Hiro can have up to a maximum of 8 [CHARGED].
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 50% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.

Hiro can have up to a maximum of 8 [CHARGED].

Hiro gains 10% Potency per 'Tech' teammate.
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 50% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.

Hiro can have up to a maximum of 8 [CHARGED].

Hiro gains 15% Potency per 'Tech' teammate.
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 55% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.

Hiro can have up to a maximum of 8 [CHARGED].

Hiro gains 15% Potency per 'Tech' teammate.
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 55% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.

Hiro can have up to a maximum of 8 [CHARGED].

Hiro gains 20% Potency per 'Tech' teammate.
Use those big brains!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
'Big Hero 6' teammates gain 6% Speed.
Requires Gear Tier 6
150
100
35
32,000
Level 3
+2% Speed for 'Tech' teammates.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+2% Speed for 'Tech' teammates.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+2% Speed for 'Tech' teammates.
Requires Gear Tier 10
275
175
150
368,750
115
'Tech' teammates gain 10% Speed.
'Tech' teammates gain 10% Speed.

'Big Hero 6' teammates gain an additional 6% Speed.
'Tech' teammates gain 12% Speed.

'Big Hero 6' teammates gain an additional 6% Speed.
'Tech' teammates gain 14% Speed.

'Big Hero 6' teammates gain an additional 6% Speed.
'Tech' teammates gain 16% Speed.

'Big Hero 6' teammates gain an additional 6% Speed.
Full Gear List
1,565,500
360
270
800
90
135
115
100
60
40
140
140
80
60
360
300
720
315
360
120
135
180
210
180
495
100
100
250
130
40
100
20
Gear Tier 8
500,000
120
90
500
90
75
35
100
40
40
80
40
40
40
Gear Tier 9
438,500
120
90
150
180
150
420
40
40
60
225
135
120
20
20
45
90
20
20
Gear Tier 10
627,000
120
90
150
180
150
300
210
180
495
100
100
250
40
20
60
90
90
225
130
40
100
20
90
20
20